Gladiator guild manager guide6/5/2023 ![]() Originally posted by Kaluth:Although I’m yet to try a hardcore run. Why are you bring up that tired meme here? On normal the game is stupidly easy other than maybe the dps check door, but for me that was more of over estimating my team and never using one time potions up until that point.Īs for using meat shields, I rather pick my fights and know when it's not worth doing a arena around, like if they have a few of those girls (I forget the name) that have to lock on for a few seconds before they do their attack, another one would be the orc shaman then it's not worth the risk on hardcore or the dogs that bum rush your back line.Īlthough I’m yet to try a hardcore run I would rather keep my gold then be spending it on temp low level meat shields, more so if there’s a tight unit limit for that round, why throw one meat and two good units at a meat grinder and lose all three? It just auto-resolves all combat like in Warhammer. Originally posted by Assume I have 400 Ping:I think you'll be happy to learn they plan to add a Journalist difficulty in the future. To avoid these situations where you embarrass yourself and just keep doubling down trying to save face. Just learn to read and actually have a clue what you're talking about before commenting in the future. You couldn't grasp my point because you don't even know how the game works. They're not good at one thing but bad at others. Use them as fodder, or, reply to their crybaby thread ::spaz2happy: Not everything needs to have a positive trait, sometimes a character or person is just useless and that is life. I was merely providing you tissues for all your sobbing pal. I definitely knew you'd show up to cry eventually, because there always has to be at least one of those.ĭon't buy them, it is as simple as that, which is what makes it a useless mechanic that cuts the already small gladiator pool in half. Good job being that person in a steam thread who literally can't read. 99% of the time gladiators with bad traits have only bad ones. ![]() They're not good at one thing and bad at others, good traits and bad ones go together. Negative quirks are an annoyance that ought to just be removed.Įxcept that's completely wrong. It's like if half the items you found in the market were "damaged" and only provided half the stat bonus they should. You just ignore half the gladiators you come across because they're gimped. That would be extremely rare, most often the negative quirk would still kill it, but it would be a small possibility. ![]() If they were mixed and matched, if you could find a gladiator with a strong positive quirk but also a negative one, then you could at least decide whether the buff outweighed the debuff and potentially use him. ![]() It's either one or the other, 2-3 bad quirks or 2-3 good ones. Not sure if this was intended, but negative and positive quirks go together. ![]() You could play an entire run and not find a specific gladiator with the quirk you want. Finding a good gladiator (already an RNG-fest) takes twice as long as it could, and it's made even worse by how short the game is. You're effectively cutting the gladiator market pool in half. You simply wait a week or re-roll until you get a good one, or at least a blank slate with no quirks at all. There is no possible reason to use a gladiator with negative quirks. ![]()
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